Three courses down the same mountain, each one longer and less forgiving than the last. Pass the gates for a speed bonus, keep the combo alive, and stay off the trees — clipping one costs you the run's rhythm, not the run itself.

A clean run of the first course is about forty seconds. Getting the S-rank is not.

What you get

  • Three courses: First Descent, Pine Gap, and a whiteout with something large behind you
  • Seven gates per run — each one pays speed, each tree takes it back
  • S-rank times to chase, plus a speed readout in km/h so you can feel the tuck
  • 16×16 tiles rendered at 3× — the mountain is made of the actual tiles on the shelf

One grid, no seams. Sixteen-pixel tiles at 3× means one tile is 48 screen pixels, and the camera has to snap to that grid or the seams crawl. That constraint is most of the engine.

Built from the PXCASE snow and pine tilesets, which are sold separately with a commercial licence.

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